
High Rise Shuffle
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Parametric modeling with a complex set of variables provides architects a conceptual structure which encourages the investigation of design premises under different conditions (3), a requirement of any experimentation. The potential for such multiplicity also makes parametric design a powerful research tool for investigating the profound and widespread effects of even quite minor typological inventions. The research presented here tests the application of high-rise typology as a method of infill. Infill, of course, implies a connectivity in both the design concept and physical space between the tower and its surroundings. Such a model obviously contradicts the typical high-rise development which either stands back from the city as an iconic object or exists within a segregated territory; a gated community or business park. The desired sensitivity to a multitude of situations within the existing city requires a new approach to the planning of very large developments in which the fine-tuning—and even mutation—of the urban design proceeds from the architectural organization outward, rather than prior to and superseding it. In this way urban design can become a mutable process which incorporates integral feedback between the plan and the proposal.
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Throughout the definition of this typological study I have avoided as much as possible a reliance on geometric forms, using instead geometric procedures whose relational properties are known but whose form is unpredictable. These procedures—proximity, convex hull, intersection—are more sensitive to small perturbations and illustrate the ability of parametric modeling to produce novel variations that go beyond simple transformations such as scaling, rotation, or the selection from a set of a few predefined categories. Within these procedures a number of options are also made available to the user to control directly, especially the resolution at which the analysis operates, the degree of interconnection... or the relative intensity of different values. A conservative user could, for example, restrict the [parameters] to produce quite normative towers. The results produced by these controls is, as everywhere in the process, mediated through the generative processes, however, so some modifications do not always lead to the expected results. Though the actual processes are fairly simple in themselves, their flexibility and the density of their interrelation (and selective discontinuity across thresholds) generates complex proposals. No attempt has been made to avoid the possibility of contradiction among the many input variables, but rather to filter such conflicts through the combination of “black-box” algorithmic methods and the users exploration of projections through intuitive visual feedback (4).

Exploring parameter space (animation)
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The origin of this research stemmed from an interest in how the city in its generic condition reacts to the occasions of iconic architecture (5). More precisely, how might architects be able to react without themselves creating just another exceptional building.
Experiments with ‘non-iconic’ architecture have been made in the past, most notably through mat-buildings (6) and vernacular types (7). My approach borrows some techniques from these approaches, including deeply-integrated connectivity, multiplicity of parts and functions, and engagement with context. Implementation within a high-rise situation brings unique challenges such as the conflict between horizontal and vertical extension, the already densely built urban surrounds, and the impossibility of primitive construction. Moreover, the computational aspect of the project includes a risk of reducing the realization of the design to a mere figuration of the data inputs or parametric variables: a swing too far from the symbolic or iconic into a linguistic or indexical mode which only pretends to contextuality while withdrawing behind a screen of interpretation.
From either side, then these concerns frame a narrow path of possibility. The project needed to itself be a projection of potentials rather than a unique solution. As a projection, however, it needs a specificity of architectural actuality, neither a spreadsheet nor amorphous cloud are enough. This suggests a combination of preprogramming and indeterminacy which a parametric model, given sufficient complexity, is ideal to enact. Complexity here, certainly does not refer to the amount or the length of code, but a system whose interactions interparticipate in bringing forward nonlinear results which only result from repeated testings. The first source of indeterminacy is, of course, the possibility of unpredicted variation, by the user, of the initial conditions—alterable variables, the idiosyncrasies of sites—wherein the designer gives over some authorship to the user. The complexity of the internal calculations produces a second source of indeterminacy, when contradictory intentions clash—a kind of agonistic noncomposition. The invisible calculations made by the inner workings of the algorithm means that the user’s control may only lead indirectly to the result. The agency of the model resists certain configurations and the user must concede some authorship back to the programmer (8).

© Olli-Pekka Orpo / Alvar Aalto Academy
Alain Badiou defines the generic as “an untotalizable subset, a subset that can be neither constructed nor named” (9) but which is also the source of all novelty or invention, a definition which allows us to relink the generic with the genetic and the generative. Thinking the generic city in terms of this definition poses an urgent challenge to all architects: how to work with something at once so familiar and so elusive? It seems to me that this can only be approached through a combination of representation and authorship, both compromised and held at some distance, such that complete control of the system is never entirely graspable, no matter how many controls one has available to manipulate,
...the simultaneous presentation of the tower and planning models is capable of making the argument that architecture, rather than having the role of simply completing a predetermined urban image as one would fill in the pieces of a puzzle, has instead the ability to participate in and define an urbanism that evolves along with its pieces. Put another way, urban design has the potential to evolve beyond static, imagistic models into participatory systems without predefined results.
1. The paper was titled, 'Taipei 2.0.2: Computation and the Urban Generic' after my Master's thesis (under the advisement of Preston Scott Cohen) which initiated he research
2. The organizers of the conference were incredibly generous and thoughtful hosts. I'd like to thank them for the experience again here.
3. Robert Woodbury, Elements of Parametric Design.
4. See below, paragraph 4.
5. I think that Koolhaas’ characterization of the ‘Generic City’ as the erasing of character, a convergence on homogenization is too reductive, (though I would agree that discarding identity does open up new freedoms), but that the Generic as a category has a quality and character which exceeds identity and which attempts to rigorously define can only explain as homogeneous without meeting frustration (see note 9 below)
Rem Koolhaas, "The Generic City." in S,M,L,XL.
6. Alison Smithson, " How to Recognize and Read Mat-Building." and Timothy Hyde, "How to Construct an Architectural Genealogy." in CASE: Le Corbusier's Venice Hospital.
7. Bernard Rudolfsky, Architecture without Architect: a Short Introduction to Non-Pedigreed Architecture.
8. Mario Carpo’s notion of ‘split agency’ is currently the most developed model for acknowledging the emerging complexities of authorship in the architectural field, though the rapidly multiplying ways which architects are interfacing with software and software designers requires that this model be both broadened and interrogated at specific moments.
Mario Carpo, "Epilogue: Split Agency." in The Alphabet and the Algorithm.
9. Alain Badiou, Infinite Thought, p48.




































